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Invest in a Smarter Classroom

Our membership pricing starts with a core fee, providing access to essential curriculum applications aligned from years 4 to 6 or 7 to 10, with the flexibility to add or remove optional applications based on your schools needs at an associated cost. This adaptable structure ensures you only pay for what your school needs, making it a cost-effective solution for schools of any size and budget.

Modular Pricing

Core Applications

Core Curriculum   $999*

Our core membership includes 50+ curriculum‑aligned VR applications, supported by AI-powered personal tutors and integrated email functionality. This package provides everything your school needs to deliver immersive, interactive learning experiences.

*Per Headset, Per Year

Min 4 Headsets

Additional Applications

Expand your VR learning experience with optional applications that align with your school’s priorities. Each suite can be added to the core content to enhance engagement and broaden learning opportunities.

Pathways to Inductry

Career Pathways

+ $199*

Students explore real careers in VR, gaining insights that help them choose pathways aligned with their interests and strengths.

STEM

STEM

+ $199*

Students explore STEM concepts hands-on in VR, building skills, curiosity, and confidence in science, technology, engineering, and maths.

Hardware Orders

All VR hardware is purchased through an approved Meta reseller and remains fully owned by the school. When you begin your journey, we’ll connect you with a trusted reseller to support your hardware order.

Quest 3 & 3S Headsets

Both Quest 3 and Quest 3s headsets are supported, allowing schools to choose the model that best fits their budget and performance needs.

meta quest

Device Management

Device management makes VR effortless, simply charge and use. It secures headsets by blocking system access, browsers, and unauthorised apps, keeping learning safe and focused, while new and updated apps are pushed directly to each headset.

Device Management

Start Your VR Journey

How Many Headsets Are Right for Your School?

Get as many headsets as your school needs for VR learning across multiple classes or large groups. A minimum of four headsets lets you start using our pedagogy approach with one class, and additional headsets can be added at any time.

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Rayner Digital Labs

Australian owned and operated

Rayner Digital Labs creates curriculum-aligned VR learning experiences and hands-on student workshops for schools, including STEM, digital technologies, core subjects and immersive education.

© 2025 by Rayner Digital Labs Pty Ltd, Characters, i4M & Walkabout Explorers Concept. All rights reserved.

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